Houdini基础学习1
【IDMG】保姆级的Houdini基础入门课堂实录分享拒绝营销 用心学习_哔哩哔哩_bilibili思维最重要功能、效果→思路→节点或搭配→底层逻辑一Geometry0内置Geometry0.1 Basic比如SphereLandplatonic0.2 Test1Geometry转换1.1 To PointAddAdd PointGet Points From GeometryConnect Point to Line1.2 Connect PointConnected系列1.3 Geometry Type ConvertRemesh将模型从四边形转换到三角面。Convert几乎包含了所有Geometry转换类型以及Connectivity选项。Convert LinePolygon直接转Line。1.4 VDB Convert2Geometry Instance Copy2.1 Copy and Transform2.2 Copy to Points2.3 Copy to CurveSweep、Skin3Geometry Clip3.1 Carve Curve3.2 Plane Clip本质就是用无限大的Plane去Culling。1Origin是起点坐标默认Direction0,1,0代表Plane垂直向上此时XZ坐标没用。2XZ什么时候有用当Direction不垂直时。3Distance沿着Direction移动而Origin是沿世界轴坐标偏移。4当Direction垂直某条轴时Distance的作用才与Origin唯一生效轴作用相同。3.3 Group Blast与Delete3.4 Mesh Boolean3.5 Topology Dissolve4Geometry Section4.1 Section4.2 Intersection4.3 Mesh Boolean根据Point的空间位置对Mesh进行切割。更具体来讲是两点之间中点的垂直平分线。5Geometry Deform5.1 Lattice Deform5.2 Point Deform5.3 Path Deform5.4 Ripple5.5 Curve Revolve5.6 Extrude Volume5.7 Peak让模型顶点沿着法线方向移动。6Geometry Attributes6.1 Normal、Tangent1PolyFrame6.2 UV6.2.1 Auto UVsop_autouv、UV_unwrap、UV Texture、UV Project6.2.2 Auto / Manual UV1UV Seam2UV Flatten3UV Layout注UV Layout还可以对其他属性进行排列以及控制排列形状等。比如对P进行排列再输入形状制作比如词云的效果。6.2.3 UV Visualize1sop_Visualize_UV2UV Quick Shade6.2.4 UV AdjustUV Transform与Uv Smooth调整与平滑UV区块。7Geometry Sample7.1 Surface Scatter7.2 Curve Resample7.3 Projection Ray8Geometry Split8.1 Vertex Split根据属性对顶点进行切割比如UV。二Poly1PolyExtrude2PolyEdit3PolyBevel4PolyFill5PolyFrame6PolyReduceEdgecusp......